SNES: PPU mit Mode 7 implementieren #16

Closed
opened 2026-03-12 16:57:11 +00:00 by krugi20 · 1 comment
Owner

SNES PPU ist sehr komplex:\n- [ ] 8 Grafik-Modi (Mode 0-7)\n- [ ] Mode 7: Rotation/Scaling Matrix\n- [ ] Windows, Color Math\n- [ ] Sprite-Priority

SNES PPU ist sehr komplex:\n- [ ] 8 Grafik-Modi (Mode 0-7)\n- [ ] Mode 7: Rotation/Scaling Matrix\n- [ ] Windows, Color Math\n- [ ] Sprite-Priority
Author
Owner

SNES PPU: Mode 0-7, Mode 7 Affine Transform, Sprites, BG, Color Math

SNES PPU: Mode 0-7, Mode 7 Affine Transform, Sprites, BG, Color Math
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
krugi20/retroverse#16
No description provided.