SNES: PPU mit Mode 7 implementieren #16
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krugi20/retroverse#16
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SNES PPU ist sehr komplex:\n- [ ] 8 Grafik-Modi (Mode 0-7)\n- [ ] Mode 7: Rotation/Scaling Matrix\n- [ ] Windows, Color Math\n- [ ] Sprite-Priority
SNES PPU: Mode 0-7, Mode 7 Affine Transform, Sprites, BG, Color Math